Thursday, October 8, 2009

Final Fantasy XIV Official Site Updated Pt. 1

Hey there fans! ^^ It has been a while since the last posts were put up, and I figured that it was high time something else was added to this blog. It is only fair (since we've told you about this site) that we fulfill our duty to the community by also filling out this blog. Plus, the main site was updated, and that's motivating me too.

The additions consist mainly of updated Class information (this post), though I also enjoyed the bestiary info and screenshots (next post).

Concerning the classes: Amazing! Square Enix has realized that one of their major hurdles for selling the game is their concept of crafting as an entire division of gameplay. It really is good to see them address this first: if this was tacked on at the end of their promotional materials then many people (who probably don't end up playing the game) would feel as though Square had been gimp about this option and swept it under the table.

I'm going to take a stab naming the Disciplines of the Hand (as released):

Alchemist
Blacksmith
Culinarian
Tanner
Weaver

Which of these do you find most attractive? I like the Alchemist option. In FFXI I'm leveling alchemy, and I've had fun with it in other games (Oblivion, anyone?). However, I am also closely drawn to anything that could make my life in Eorzea more bearable, so I'll probably also heavily level Weaver (for my mage jobs' cloth armor ^^).

The little vignette they posted about "A Day in the Life" of a Culinarian isn't terribly informative. But, it gets me excited, since I'm one of those players that would end up Crafting only for long periods of time before skilling up my fighting classes. It's good to see that I'll still be a part of the game when that happens. (And to obtain some equal progress in the game. One of the things that most bothered me about crafting in FFXI was that if I was crafting for a while, I wasn't progressing in the game. It looks like in FFXIV a person will be able to do a lot from just crafting their way through the game.)

Elebreth told me yesterday that he saw information that only crafters can retrieve materials from corpses. While I haven't seen this, it makes a lot of sense and provides incentive to fighting-only players to level their crafting jobs. Maybe high-quality or multiple-quantity drops will only be available to high-level crafters?

That's all I have time to post today, but I'll toss the rest of my reaction up tomorrow. If you haven't been to the site yet I want you to do one thing for me. Go to Media >> Screenshots >> the first screenshot. Look at it, internalize it, salivate over it, and carry it with you in your mind.

That is all.

~~~Reyathua

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